Whos Head Will Your Child be Taking When They Turn on the Computer Screen
A four year review printed in 1999 by the Australian Office of Film and Literature Classification, stated that few members of the community perceive games as a social problem. Part of the findings stated that there was no evidence that viewing material seen in R18+ games causes bad behaviour in over 18’s. Australia is one of the few countries in the world without an R18+ category for games. Lets face it when I was around the age of 13 and 18 I was watching Films and Movies that werent legal, age wise. A bit of why it was so exciting was because I wasn’t supposed to, so it just gives a product more credability giving it a rating.
We know that children's relationships with games vary widely from child to child, with some children playing regularly, others hardly at all, with preferences varying from strategy games to shoot-'em-ups to puzzles. We also know that there are major variations in terms of regularity and varieties of games played amongst boys and girls. Gaming can be hugely successful in promoting moral or social values simply by creating an evocative, plausible universe in which the gamer makes moral decisions. The down side isUnfortunately, many teens rush through their homework so that they will have more time to watch TV, a movie or to play computer games (understandable, if not exceptable!).
Computer games and visuals have developed to such a degree that they occasionally blur the borders between the real and the fictional. Games like 'Crysis' have really pushed the edge of the envelope in this case. Games can be works of art and literature – and they're still developing. The stories they can tell, and the experiences they give, are more and more complicated and amazing.
There are teaching games that have the graphic qualities and engagement of mainstream games, but are made to achieve particular instructive goals. One example is DoomEd, that has changed an existing game to create a 'first-person-shooter' in which the player navigates around the London underground during the second world war killing aliens, the twist being that they need to find out about radiation and chemistry in order to defeat dangerous obstacles. (Obviously not one for younger children)
Research discoveries are more mixed, however, when it comes to the effects on children's social development. Although little evidence shows that the reasonable use of PC’s to play games has a negative impact on children's friendships and family relationships, current survey data shows that enlarged use of the Internet may be linked to increases in loneliness and depression (Lets face it, if your child is just sat in front of a box 24/7, they arent going to be making any friends).
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Austin Hughes
Information Assurance
I write on a variety of subjects that I have interest in, being based in the UK I sometimes have a different take on some of the topics I write about.
Article Source: ArticlesBase.com - Whos Head Will Your Child be Taking When They Turn on the Computer Screen